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1
votes
By Design

Transitioning out of a Mecanim state takes a full second if the state ha...

Animation

-

Jan 11, 2018

-

Version/s: 5.6.3p3

Reproduction steps: 1. Download user's project and open in Unity 2. Enter Play mode Expected: time printed in console should be ver... Read more

0
votes
Won't Fix

[IL2CPP] Hang when two dimensional array reaches a certain size

IL2CPP

-

Jan 12, 2018

-

Version/s: 2017.3.0p1

Reproduction steps: 1. Open the attached "987107.zip" project. 2. Build it to iOS using IL2CPP. 3. Click the play symbol. 4. Click o... Read more

0
votes
Fixed

[UWP] Unable to build project with Cinemachine and Behavior Designer on UWP

Universal Windows Platform

-

Jan 15, 2018

-

Version/s: 2017.3.0p1

How to reproduce: 1. Create new empty project file 2. Switch Platform to UWP 3. Import Cinemachine 4. Import Behavior Designer 5. Re... Read more

0
votes
Fixed

[VideoPlayer] Editor paused state is not getting reset properly while pl...

Video

-

Jan 15, 2018

-

Version/s: 2018.1.0b3

Paused state of the editor is not getting reset properly when we stop the editor from playing. When we try to play the video the nex... Read more

0
votes
Fixed

Impossible to collapse Profilers hierarchy drop down menu

Profiling

-

Jan 16, 2018

-

Version/s: 2018.1.0a5, 2018.1.0a7

Steps to reproduce: 1. Create new project 2. Open Profiler window 3. Enter game mode and pause it 4. Expand "Profiler.CollectGlobalS... Read more

0
votes
Fixed

MaterialPropertyBlock.SetTexture does not apply texture to mesh drawn wi...

Graphics - General

-

Jan 16, 2018

-

Version/s: 2017.3.0a1, 2017.3.0f3

Steps to reproduce: 1. Open attached “DrawMeshIntanced.zip” Unity project 2. Open “Main” scene 3. Enter Play mode Expected results... Read more

0
votes
Won't Fix

Crash on PrepareRenderNodesOnMainThreadDeprecated when instantiating Wor...

Camera

-

Jan 16, 2018

-

Version/s: 5.6.4p4

How to reproduce: 1. Open the attached user project and "test" scene 2. Observe that the scene contains two cameras, one has a scrip... Read more

0
votes
Fixed

[WebGL] fullscreen behaviour changed and needs setting change in Standal...

WebGL

-

Jan 16, 2018

-

Version/s: 2018.1.0b3

-e: see title, new settings for standalone fullscreen got introduced and they effect WebGL too --works in 2017.3, starts not working... Read more

0
votes
Fixed

[ReflectionProbe][VCS] Trying to bake only reflection probes while using...

Shadows/Lights

-

Jan 16, 2018

-

Version/s: 2018.1.0b3

Steps to reproduce: 1. Set up perforce server and workspace 2. Create project inside workspace 3. Enable perforce integration and c... Read more

0
votes
Duplicate

Cannot edit collider bounds from certain inspector tab when two or more ...

Inspector Framework

-

Jan 14, 2018

-

Version/s: 2017.3.0f3

How to reproduce: 1. Open "987815Repro" project 2. Enter "test" scene 3. Select "Cube" 4. Press Edit Collider in one Inspector tab 5... Read more

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