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[Shuriken] Transition from positive to negative velocity in Velocity ove...
Steps to reproduce: 1) Download attached project '2017.3-ExampleProject-ParticleSystemImprovements .zip' and open in Unity2) Open 'V... Read more
Tilemap sprites are flipping
Tilemap sprites are flipping when panning camera. Repro:1- Open project in attachment.2- Open scene 'Scenes/SandboxRoom'.3- Start ga... Read more
Kinematic Child instantiated via script does not follow its parents Rigi...
How to reproduce:1. Open attached Unity project "New Unity Project"2. Load scene "test"3. Enter the Play mode Expected Result: Kinem... Read more
[CommandBuffers] Parts of decals drawn in BeforeLighting are cut off whe...
How to reproduce:1. Open user's attached project2. Go to DefferedDecals3. Open "_DefferedDecals" scene4. Switch to Game view Expecte... Read more
[iOS][Regression] Signing info gets broken when appending a project whic...
1. Build any project.2. Disabled automatic signing and a select a provisioning profile.3. Build in Unity and use append on the gener... Read more
Dragging a clip in the timeline and releasing drag outside of the timeli...
Dragging a clip in the timeline and releasing drag outside of the timeline window freezes clip. Repro:1- Open project in attachment.... Read more
[VR] It's not possible to force LandscapeRight orientation in VR mode
The attached project toggles VR mode on and off repeatedly. On every other occasion when VR mode is turned off, a different screen o... Read more
Importing an OBJ file with more than 17 groups fails (with Houdini)
How to reproduce:1. Create new empty project2. Import attached .obj files3. Notice that sidewalks.obj have more than 17 groups, side... Read more
Areas missed by Progressive Lightmapper when using Mesh compression
How to reproduce:1. Download attached project file2. Open "Test" Scene3. Go to Windows -> Lighting -> Settings, select Progres... Read more
[Mac] Webcam resolution can not be changed
User has a script that switches webcam's resolution (240p, 480p, 720p, 1080p) How to reproduce:1. Connect a webcam that supports at ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used