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[Shuriken] Prefab with Particle System is visible in the Scene and Game ...
Steps to reproduce: 1. Download 976709_repro.zip 2. Select "Particle system" prefab 3. Check Scene and Game window Expected results... Read more
Touch events not recognised by IMGUI in WebGL on desktop
-e: see title --repro: 2017.1, .2, .3 --repro on FF57, Chrome63 -repro: --open attached project --build CameraMoveZoom3D scene in W... Read more
[Collab] Asset with non-latin name is shown as removed/added after every...
To reproduce: 1. Open repro project, push to Collab 2. Pull project on 2nd machine 3. Replace assets with identical one on 1st machi... Read more
EditorGUI.MultiFloatField draws outside of it's Rect when inspect width ...
Steps to reproduce: 1. Open user attached project 2. Select "Test Object" in the TestScene 3. Resize the inspector width as low as i... Read more
Occlusion Culling culls dynamic objects incorrectly, and ignores Mesh Re...
Steps to reproduce: 1. Open user attached project 2. Observe dynamic block of cubes in front of the camera (Block of cubes to the ri... Read more
[IL2CPP] Struct that contains MarshalAs attribute doesn't work with IL2C...
To reproduce: 1. Open project attached by the user 2. Build it for iOS or Android with IL2CPP platform ("Main" scene attached) 3. Ru... Read more
Linux - Paste from outside Unity into the Launcher input fields doesn't ...
This impacts all users attempting to log in with a password manager, or trying to paste in an Activation Key Steps to reproduce: - ... Read more
Moving windows to a different scaling monitor or scaling them after plac...
Steps to reproduce: 1. Create a new project 2. St one of your monitor's scaling to 150% 3. Keep your editor in that monitor 4. Move ... Read more
UV Grab Pass coordinates are incorrectly received in Single-Pass mode
Steps to reproduce: 1. Download and open the project 2. Make sure the rendering mode is set to single pass 3. Enter Playmode Expect... Read more
Unity crashes because of an incorrectly (?) defined property
How to reproduce: 1. Open any (new) project 2. Create a new scene - Play the scene to make sure it doesn't crash 3. Attach the att... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL