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[URP] Clear(color) and Draw Mesh methods called for each Sorting Layer
Reproduction steps: 1. Open project in "MyRepro.zip" 2. Open Scene "0a18.unity" 3. Notice that UniversalRP-HighQuality is using 2D R... Read more
[OSX] Preset window loses focus when opening it continuously from a floa...
How to reproduce: 1. Open any Scene in a new Unity project 2. In the Hierarchy window, create a Terrain GameObject and select it 3. ... Read more
Dropdown icon for "Padding" property doesn't work under "Rect Mask 2D" i...
Clicking on dropdown icon of Padding property for Rect Mask 2D doesn't expand however it expands when clicked on padding text Please... Read more
[Installer] [MacOS] Fonts are white in dark mode
In dark mode on MacOS fonts in Installers and DownloadAssistant are white which makes them invisible. To reproduce run DownloadAssi... Read more
[ProBuilder] Rotation value in UV Editor is not constrained to 360 which...
In Actions tab, Rotation value in UV Editor is not constrained to 360 which causes the Rotation slider handle to disappear, only on ... Read more
[HDRP] Planar reflection culling issues
1) Change manifest to point to your SRP 2) Open the scene PlanarCulling 3) Select Main camera 4) Gameobject -> Alight View with Sele... Read more
No compilation error is produced when attempting to use GLSL syntax in S...
Steps to reproduce: 1. Open the attached project (case_1210102.zip) 2. Double click on "CorruptedShader" in the Project tab 3. Uncom... Read more
[Critical] Certain Shaders remain broken when an undeclared variable is ...
Reproduction steps: 1. Create a new Project 2. Create a new Unlit shader 3. In the struct v2f add the following line "float3 test;" ... Read more
Build throws "One of the triangles is too large" when an object with "Me...
How to reproduce: 1. Open attached project "physics triangle edge too long.zip" 2. In Inspector window, observe the "golemplains te... Read more
[AssetStoreTools] Uploading package to asset store opens file browser in...
Reproduction steps: 1. Open the attached Unity Project 2. Login to Asset Store Tools 3. Upload an Asset Package Expected result: Up... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph