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[InputField] Caret is misplaced when using input field with layout groups
Reproduction steps:1. Open attached project2. Open and play the "main" scene3. Press the "Spawn Windows" button4. Then press the "To... Read more
[iOS][GLES] Camera::Render to render a picture to a texture does not ren...
How to reproduce: 1. Open attached project2. Open scene RenderTextureBug.unity3. Build to iOS and run4. Press the 'Snap Picture' but... Read more
Purchased Mixamo animations via Asset Store appear nonfunctional
How to reproduce:1. Open the attached project2. Open Asset Store, download and import Mixamo animation store3. Open it (Window ->... Read more
[HingeJoint] Intertia is gained when HingeJoints are connected into a chain
Steps to reproduce: 1. Open attached project "HingeJointIssue.zip"2. Open scene "Kettenglieder"3. Run it4. Stand under "Lampe" game ... Read more
Mesh Renderer performance regression 4.6 vs 5.x (in mecanim stress tests)
We did some performance regression test for some mecanim feature and we found what look like a regression when a GameObject hierarch... Read more
[tvOS][iOS] App Overrides device'e ambient music
To Reproduce: 1. Play any music on an AppleTV(Only way to do this, that I've found, is to us Home Share from your Mac (just enable i... Read more
[EmissionModule] ParticleSystem.EmissionModule.rate doesn't have get acc...
Steps to reproduce: 1. Create new project2. Create new script3. Paste the following to the script's Start method:ParticleSystem ps =... Read more
[Backport to 5.2] Light Probes do not receive Precomputed Realtime GI wh...
To reproduce:1. Open attached project2. Open the "LightprobeBugScene"3. Build Lighting with only Precomputed Realtime GI checked usi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException occurs when entering "<a></a>" tags in a TextMeshPro UI field
- Numeric property drag cursor gets enabled in the Inspector Preview window when the window is above numeric properties
- UI elements become unusable due to Object and Text Fields being set to empty/"0" when clicking "Reset" on their Components
- Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene
- Gizmos are not rendered for the Base Camera when using Camera Stacking