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Typo in Graphics Settings: "Ligtht Halo" (Unity 5.4)
Steps to reproduce the issue: 1. Open any existing project or create a new one. 2. Navigate to: “Edit->Project Settings->Graphics”.... Read more
[Regression][Raycast][Painting] Sometimes raycast is not working for ter...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Add Terrain gameobject (GameObject -> 3D Object -> Terrain); 4. Go to 'Pai... Read more
[Shuriken] Fixed TimeStep affects Particle Simulation in Edit Mode diffe...
To reproduce: 1. Open attached project 2. Open the scene Untitled.unity 3. Change Fixed TimeStep to 1.0 4. Simulate particles in e... Read more
Destroy(gameObject, time) causes Unity to crash in SharedGfxBuffer::Uns...
How to reproduce: 1. Open the attached project 2. Open and play World scene 3. select Server and Play 4. Select Bob player 5. Wait ... Read more
Crashes when applying a shader with #error directive to a material
To reproduce: 1. Open the attached project 2. Select Material "Material" 3. Change "Material" shader to Custom/ChunkTextureShader 4.... Read more
When building asset bundles not all files are created on first attempt
Reproduction steps: 1) Open user's attached project 2) Run "Build Android/Build SFxs for Android" in upper menu 3) Go to "dist/andro... Read more
Accessing AssetBundleCreateRequest.assetBundle before isDone is true doe...
To reproduce: 1. Open attached project 2. Build the bundles using the menu Support/BuildBundles 3. Hit Play and check console Rep... Read more
[OpenVR|SinglePassStereo] Splashscreen stereo discrepency
1) Download and open the attached project. 2) Plug in HTC Vive or Oculus Rift 3) Start Steam VR 4) Open the attached project 5) Go t... Read more
[Oculus] Splash screen remains in first scene when VR mode disabled init...
1) Setup Oculus CV1 2) Ensure Oculus is the preferred and only SDK in the VR SDK list 3) Click on the Main Camera object 4) Note the... Read more
[GearVR] Changing RenderViewport Scale is delayed, not smooth
Upon changing the render viewport scale, the rescaling takes a frame longer than it should, causing a smaller viewport to be blitted... Read more
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