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[VideoPlayer] video is stuttering after one H.264 or VP8 video finishes ...
How to reproduce:1. Open the attached project2. Build and run on Android device3. Let first video play till the end4. Click on next ... Read more
[OpenGL][AntiAliasing] Video doesn't play, scene renders some random pla...
How to reproduce:1. Open the attached project2. Open and Play Render Texture scene3. Click on next video (>|) button twice4. Clic... Read more
[5.6] Build crashes while unloading scenes asynchronously and loading th...
Repro steps: 1. Open the "MinimalReproProject" project and build it for Windows (Development Build and Script Debugging enabled)2. P... Read more
[Regression][Android] If multi resolution splashes are present they are ...
Steps to reproduce:1. Open attached project2. Switch to android platform3. Build and Run project on a device Expected result: Full s... Read more
The normal of hit is wrong when calling NavMesh.Raycast
Steps to reproduce:1. Open the attached project2. Open the Assets/Main.unity scene3. Play the scene4. Observe the Console Window Act... Read more
[Main] Sim space changes made to a particle system prefab instance get r...
Repro steps:1. Open Scene1 from the attached project in a Unity version prior to 5.52. In the hierarchy, nested in the "Opposite" ga... Read more
CefGlue causes the Editor to crash in cef_zip_reader_create when exiting...
To reproduce: 1. Open the project, attached by the user (WebDev.zip)2. Open "Default" scene3. Enter Play mode4. Exit Play mode Expec... Read more
Memory leak crash at CalculateBlendedSkinMatrix<4> caused by particle sy...
Steps to reproduce:1. Open "Stripped scene.zip" project, "Strength_PUB" scene (from https://oc.unity3d.com/index.php/s/KGG89t0Ty3BiM... Read more
On Unity 5.5 and later versions static geometry is rendered first and dr...
To reproduce: 1. Download attached project "OpaqueOrderTest5.4.2f2.zip" and open in Unity 5.4.2f22. Open "test" Scene3. Enter to Pla... Read more
[Mobile][VR] UI Mask component fails to mask child object when certain V...
To reproduce: 1. Download and open attached "Android Mask Bug.zip" project.2. Build and run on a device.3. Notice the initial green ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS