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0
votes
Fixed

Canvas inside canvas resets position/anchors when entering play mode

uGUI

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Aug 11, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. open attached "ErrorProject.zip" 2. open scene LEperiment 3. select "LoreCanvas" in hierarchy 4. center RectT... Read more

1
votes
Fixed

Mixed lighting causes artifacts when entering shadow draw distance

Shadows/Lights

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Aug 11, 2016

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Version/s: 5.4.0p1

Steps to reproduce: 1. Open "MixedLighting.zip" 2. Open scene "New Scene" 3. Move scene camera closer/further to/from plane. Expect... Read more

0
votes
Fixed

[metal/hlslcc/runtime] Shader compilation fails and entire screen is ren...

OSX

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Aug 16, 2016

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Version/s: 5.5.0a5

Steps to reproduce: 1. Open attached project 2. Change the main graphics API for Mac Standaole to 'Metal' 3. Build 'DemoWalk' scene... Read more

0
votes
Fixed

[MeshCollider][SphereCast] Does not detect some triangles when radius is...

Physics

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Aug 16, 2016

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Version/s: 5.3.5p6

Reproduction steps: 1. Open the attached project. 2. Open "SphereCastFail" scene. 3. Select "TestSphereCast" game object. 4. Expand ... Read more

0
votes
Duplicate

Object with a material block property causes other object's material to ...

Graphics - General

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Aug 16, 2016

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Version/s: 5.4.0p1

Repro steps: 1. Open "MaterialPropertyBlockTest" project 2. Open "Scene" scene 3. Check the inspector and notice that the left chara... Read more

0
votes
Fixed

Mesh renderer lines are thicker in 5.4

Graphics - General

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Aug 16, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1) Open the attached project 2) Go to the scene window 3) Select the cube 4) Observe the collider lines around ... Read more

0
votes
Duplicate

Memory Leak appears when entering play mode with two cameras and UI element

UI

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Aug 12, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. open ExampleProject 2. open scene "ExampleScene" 3. Press play 4. Open Profiler 5. Choose Memory tab Result:... Read more

0
votes
Fixed

[metal/hlslcc/runtime][OSX] Significant performance regression on OSX Me...

OSX

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Aug 16, 2016

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Version/s: 5.5.0a5

Steps to reproduce: 1. Open attached project 2. Change graphics API to 'Metal' for Mac Standalone 3. Build 'Elements Preview' scene... Read more

0
votes
Fixed

[metal/hlslcc/runtime] Bigger CPU/GPU frame time on OSX and iOS Metal bu...

iOS

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Aug 16, 2016

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Version/s: 5.5.0a5

Steps to reproduce: 1. Open attached project 2. Change graphics API to 'Metal' for Mac Standalone 3. Build 'Test' scene 4. Attach t... Read more

0
votes
Fixed

[metal/hlslcc/runtime][OSX] Slightly bigger CPU/GPU frame time on OSX Me...

OSX

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Aug 16, 2016

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Version/s: 5.5.0a5

Steps to reproduce: 1. Open attached project 2. Change graphics API to 'Metal' for Mac Standalone 3. Build 'DEMO INFINIGRASS v1.3 U... Read more

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