Search Issue Tracker
Fixed in 5.4.1
Votes
1
Found in
5.4.0p2
Issue ID
823978
Regression
No
[Oculus] Splash screen remains in first scene when VR mode disabled initially
1) Setup Oculus CV1
2) Ensure Oculus is the preferred and only SDK in the VR SDK list
3) Click on the Main Camera object
4) Note the VR Toddlge Componenet attached to the camera
5) Note that M Enabled is unchecked (This means VR mode will be disabled in a start function)
6) Now build and run the player
7) Put on the headset
8) Observe the splash screen render
9) After the splash screen fades, observe the hourglass in the corner (this is correct as VR mode is disabled)
10) Enable VR mode by pressing 'E'
11) Observe that the splash screen graphic is now a part of the first scene (the scene with all of the cubes) This is the bug.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
citron8000
Feb 06, 2017 03:05
I have the same problem here with 5.5.1p2.