Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.5.0b1
Issue ID
824025
Regression
No
[GearVR] Changing RenderViewport Scale is delayed, not smooth
Upon changing the render viewport scale, the rescaling takes a frame longer than it should, causing a smaller viewport to be blitted to the screen before resizing the viewport and properly adjusting resolution. The transition to the smaller viewport should be smooth.
2. How we can reproduce it using the example you attached
1) Download the attached project (RenderScaleAnrdroid)
2) Open the ViewPortScene
3) Ensure Oculus support is enabled and deploy to android phone
4) Tap the screen to change the viewport scale
5) Observe the delayed re-scaling
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
Add comment