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Fixed
Votes
3
Found in
5.4.0f3
Issue ID
818891
Regression
Yes
Destroy(gameObject, time) causes Unity to crash in SharedGfxBuffer::Unshare(SharedGfxBuffer*)
How to reproduce:
1. Open the attached project
2. Open and play World scene
3. select Server and Play
4. Select Bob player
5. Wait until the monster attacks
6. Canvas is instantiated and destroyed
7. Unity crashes
Not reproducible: 5.3.6p3, 5.4.0f1
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bonaqua
Sep 14, 2016 11:27
Which Unity version has this fixed?