Search Issue Tracker
Fixed
Votes
3
Found in
5.4.0f3
Issue ID
818891
Regression
Yes
Destroy(gameObject, time) causes Unity to crash in SharedGfxBuffer::Unshare(SharedGfxBuffer*)
How to reproduce:
1. Open the attached project
2. Open and play World scene
3. select Server and Play
4. Select Bob player
5. Wait until the monster attacks
6. Canvas is instantiated and destroyed
7. Unity crashes
Not reproducible: 5.3.6p3, 5.4.0f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “ValidateSchema Error2” error is thrown in the Player when using IL2CPP Scripting Backend
- Symbolic links disappear when a .xcframework file is added through the Unity Editor
- Errors regarding importing occur upon opening a project when the "Library" folder is deleted
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
bonaqua
Sep 14, 2016 11:27
Which Unity version has this fixed?