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MonoDevelop crashes when issue a forward search in vi mode at the end of...
To reproduce: 1. Open MonoDevelop2. Create new file3. Go to Tools -> Options -> Text Editor -> Behavior and turn on Use Vi ... Read more
Crash in GetRenderManager when going underwater and looking up to the su...
To reproduce:1. Open attached Unity project "1.zip"2. Open "1" scene3. Go into Play Mode4. Walk to the water source and go underwate... Read more
Particles are not batched together, when their Render Mode is set to Mesh
To reproduce:1. Open attached project "VFXBatchingBroken.zip".2. Open and play "TestScene".3. Open Stats, to see Batches. (should be... Read more
[iOS][Metal] Shader on UI layer obscures objects rendered by Default Cam...
Steps to reproduce:1. Download & open the project attached by the user2. Build "worldTer" scene to iOS3. On iOS device, press th... Read more
Building to another platform, video does not play in build
To reproduce on OSX: 1. Download attached project "VideoTest.zip" and open in Unity on OSX2. Open "main" Scene3. Enter to Play modeN... Read more
unloadUnusedAsset fails to unload an asset which contains a text compone...
Steps to reproduce:1. Open the attached project2. Open the Assets/init.unity scene3. Play the scene4. Click on Menu bar -> demo -... Read more
Unity crashes after setting a break point at GetComponent<Rigidbody>().a...
Steps to reproduce:1. Open the attached project(WinPhoEdited.zip)2. Open the Assets/test.unity scene3. Open the Assets/Spinner.cs sc... Read more
Crash in PrepareRenderNodesOnMainThreadDeprecated when selecting objects...
To reproduce:1. Open attached project (stripped.zip);2. Open "free_mode" scene;3. Attempt to select Main Camera (works with other ob... Read more
Plane is not serializable
To reproduce:1. Open project2. Open test scene. Notice, that 'Workaround' field has editable values in inspector3. Open 'TestPlaneSe... Read more
GUI Skin can be dragged straight into the Hierarchy
To reproduce: 1. Create a new project2. Create new GUI Skin3. Drag new GUI Skin into the Hierarchy4. Select the new object in the Hi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS