Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.4f1
Issue ID
820240
Regression
No
When building asset bundles not all files are created on first attempt
Reproduction steps:
1) Open user's attached project
2) Run "Build Android/Build SFxs for Android" in upper menu
3) Go to "dist/android/deptexture/" folder ("dist" folder is outside project folder)
-- Notice that there are only two files: "t_fx01.bundle" and "t_fx01.bundle.manifest"
4) Run "Build Android/Build SFxs for Android" in upper menu once again
5) Go back to "dist/android/deptexture/" folder
-- Notice two additional files were created ("t_fx01_etx_alpha.bundle" and "t_fx01_etx_alpha.bundle.manifest")
Expected result:
All four files should be created after first run of "Build Android/Build SFxs for Android"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment