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[MacOs] Unable to attach Monodevelop debugger; "TargetFrameworkVersion '...
Steps to reproduce:1. Open attached project2. Open Test.cs script with Monodevelop3. Press the play button in Monodevelop4. Obserser... Read more
[Android] GPU memory of unity 5 is bigger than unity 4 with a empty scen...
Steps to reproduce:1. Open attached project with 4.7.2f12. Build and run to Android3. Run "adb shell dumpsys meminfo <bundle_iden... Read more
[Android] Increased frametime on GLES3 compared to Unity4
How to reproduce:1. Open attached project 'u4_vs_u5_perf_disparity.zip'2. Build to device3. Inspect logcat for frame time messages E... Read more
Build crashes at AddClipboardFormatListener
Steps to reproduce:1. Open the attached project2. Open the Assets/Scenes/main.unity scene3. Build and Run4. Left click in the build ... Read more
The web browser reports js error when running webgl with "Use pre-built ...
Steps to reproduce:1. Open attached project "WebLG-Sockets.zip"2. Build and run for WebGL with "Development build" and "Use Pre-buil... Read more
[iOS] Crash in IL2CPP or Mono when calling a generic method from a gener...
Reproduction steps:1. Open the attached project.2. Open the "scene" scene.2. Remove and attach the "Sample" script from the "GameObj... Read more
[ReflectionProbes] ReflectionProbe cubemap causes assertion on re-import
[ReflectionProbes] ReflectionProbe cubemap causes assertion on re-import Changing colorspace causes assert in the console 1. Open pr... Read more
[Android] Gunzipped archives in StreamingAssets are forcefully extracted...
To reproduce: 1. Download and open attached "test_android.zip" project.2. Go to Build Settings and build the apk.3. Extract built ap... Read more
Blue "(Default Value)" does not appear when deleting keys from Curves wi...
The blue "(Default Value)" text does not appear when deleting keys from Curves window, but works as expected when deleting keys in t... Read more
[Android][GLES][AntiAliasing] application crashes on device if texture u...
How to reproduce:1. Open the attached project2. Make sure that "video_1_mat" texture has Anti-Aliasing set3. Build and run on Androi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS