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Transform Scale loses precision when duplicating child GameObject
To reproduce: 1. Open 'LostPrecision' project2. Open 'Test' scene3. Duplicate 'InnerWall0' GameObject4. Duplicate 'InnerWall1' GameO... Read more
Nothing Selected component no longer shows up after deleting a script
Steps to reproduce:1. Open any Unity project2. Create a new c# script3. Attach that script to any gameobject in the Hierarchy4. Dele... Read more
[2D] Tagged Sprite that is used by Sprite Mask will cause editor to cras...
Editor crashes after packing when a tagged Sprite is used with a Sprite Mask STEPS TO REPRO:1. import Sprites into a new project2. a... Read more
[Linux Editor] Building Progressive Lightmapper crashes Unity
Steps to reproduce:1. Download the project attached by the user2. Enter "scene" scene.3. In Lightning Window under Scene tab, unchec... Read more
[macOS][Dual Screens]Asset drag and drop to a Component in second screen...
Reproduction steps:1. Open the attached project(TestDrag 2).2. Put the Project window into the first screen.3. Put the Inspector win... Read more
[Android] VideoPlayer.Prepare with multiple videos freezes the applicati...
Steps to reproduce: 1) Download attached project 'ReproStripped.zip' and open in Unity2) Build and Run 'MainStage' scene on a device... Read more
PVRTC compression on OSX takes much more time than on Windows
To reproduce:1. Open repro project2. Play scene Expected: sprite atlases will be repacked in ~3minsActual: it takes about 10-15 mins... Read more
Screen.width differs per one pixel at the start and end of frame when as...
To reproduce:1. Open project attached by QA2. Open "testing" scene (if not opened)3. Hit play and make sure that aspect ratio is set... Read more
Animation exit time/transition is skipped if you modify an animator para...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Select the Animator asset4. Check/uncheck the Wave p... Read more
Crash in ClothModule::CreateOrRecreateCloth(Unity::Cloth*, SkinnedMeshRe...
Crash in ClothModule::CreateOrRecreateCloth(Unity::Cloth, SkinnedMeshRenderer) when you try to add a mesh in Skinned Mesh Renderer t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS