Search Issue Tracker
Fixed in 2020.1.X
Votes
4
Found in
2018.4
2019.2.11f1
2019.3
Issue ID
1201383
Regression
No
[UWP] Building Unity project solution in Visual Studio is unsuccesfull if C# 7.0+ features are used
How to reproduce:
1. Open the attached project
2. In the Project view, double-click CsharpSevenScript.cs to open it in Visual Studio
3. Select Build > Build Solution in the Visual Studio window
Expected results: The solution is built successfully
Actual results: A "Feature 'expression body property accessor' is not available in C# 6" error gets thrown
Reproducible in: 2018.4.0f1, 2019.2.16f1, 2019.3.0f2
Not reproducible in: 2020.1.0a1
Note: Not reproducible if build target is set to Standalone
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note (fix version 2020.1):
Fixed with 2020.1.0a22