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Fixed in 8.0.0
Votes
1
Found in [Package]
7.1.6
Issue ID
1192876
Regression
No
GameObject does not receive Fog when Surface Type is set to Transparent and certain Shader Graph nodes are connected
How to reproduce:
1. Open user's attached 'Bug.zip' project
2. Open 'SampleScene' Scene
3. Zoom out the viewport to clearly see that 'QuadWithConnectedNodes' GameObject does not receive fog
4. Open 'ParticleUnlitWithConnectedNodes.shadergraph'
5. Connect Position Node Port to Unlit Master's Node Alpha Port and save Shader Graph
6. Notice that 'QuadWithConnectedNodes' GameObject receives fog
Expected result: GameObject receives Fog regardless Position Node connected to Unlit Master's Node Alpha Port if Surface Type is set to Transparent
Actual result: GameObject does not receive Fog when Position Node Port is connected to Unlit Master's Node Alpha Port and Surface Type is set to Transparent
Reproducible with: 2019.3.0f2(7.1.1, 7.1.5, 7.1.6), 2020.1.0a16(7.1.1, 7.1.5, 7.1.6)
Could not test: 2017.4.35f1 HDRP is not introduced, 2018.4.14f1 Package Manager is not introduced, 2019.2.16f1 due to HDRP errors and Shader Graph serialization errors
Notes:
1. Video of reproduction attached in Edit
2. Reproducible on macOS and Windows also macOS and Windows players
3. Reproducible with other nodes too (for example Scene Depth)
4. Could not reproduce with Surface Type Opaque
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Resolution Note (fix version 8.0.0):
Fixed in HDRP 8.0.1