Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.6f1
Issue ID
818988
Regression
No
[iOS][Android] UI buttons do not work if the parent of Canvas has Event Trigger on it with GoogleVR plugin
Steps to reproduce:
1) Open the attached project.
2) Build and deploy to an iOS or Android device.
3) Locate the button labeled 'Broken', aim at it and tap the screen.
The button should be pressed and play a sound, however it does not. Removing the Event Trigger component from the Cube (which is the parent to Canvas) makes the button clickable.
This issue does not appear on the Editor.
Reproduced on:
5.5.0a5, 5.4.0p1, 5.3.6f1
Devices:
iPhone 6+ iOS 8.0
LG G4 Android 6.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph effect instance stops rendering when a second instance of the same effect starts 2 frames later
- Operations on the Color32 array are not reflected in WebGL Player when HDR is off
- Rigidbody moves away from the original GameObject when Center of Mass is set in every frame
- WebGL Player does not proceed beyond logo screen when "Target WebAssembly 2023" is enabled
- "NullReferenceException" error thrown in UnityEditor.ObjectListArea when an audio clip is selected in one of two opened Project tabs while the second Project tab is not active/painted
Add comment