Search Issue Tracker
Fixed in 2017.2.X
Votes
9
Found in
5.4.0f3
Issue ID
822307
Regression
No
[GraphicRaycaster] inconsistent behavior between 2D and 3D colliders behind Canvas
Reproduction steps(GIF attached):
1. Open "UI" project.
2. Open "scene" scene.
3. Check "1", "2", "3", "4" game objects collider types and their position relative to "Canvas" game object.
4. Play the scene.
5. Hover the mouse pointer over every quad ("1","2","3","4").
Actual result:
- 1st quad doesn't hit.
- 2nd quad hits.
Expected result:
- 1st and 2nd quad doesn't hit.
OR
- 1st and 2nd quad hits.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment