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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

1

Found in

5.3.6p2

Issue ID

822355

Regression

No

SyncVar hook isn't called most of the time if SyncVar value is changed during scene change

Networking

-

Steps to reproduce:

1. Open attached project
2. Build and run project as host
3. In editor, open scene "SceneStart" and run it
4. Connect to chost
5. Return to build and start spamming "Enter scene 1"
6. In client (editor) notice that not all SyncVar changes are called

Reproduced with: 5.3.6p2, 5.4.0p1, 5.5.0a5

Comments (2)

  1. 783d50c318ea066fe50bde531bf259b3?d=mm

    Zullar

    Sep 19, 2016 13:51

    The SyncVar hook bug is also likely related to this bug.
    https://fogbugz.unity3d.com/default.asp?831893_63262uhermqgeju4

  2. 783d50c318ea066fe50bde531bf259b3?d=mm

    Zullar

    Aug 12, 2016 21:16

    OnSerialize (with initialState=true) is sent on a scene change to all persistent DontDestroyOnLoad networked objects. I believe this is how the SyncVar value is changing on the client, without the hook being called. It appears that persistent DontDestroyOnLoad networked objects are being treated as new network scene objects and "spawned" when the new scene is loaded.

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