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Fixed in 5.5.0

Votes

0

Found in

5.4.0f3

Issue ID

822362

Regression

Yes

NavMeshObstacle carving causes NavMeshAgent to teleport

AI

-

Reproduction step:
1. Open the attached project.
2. Open and play the "MainScene".
- After few seconds obstacle is instantiated inside navmesh and it causes agent to teleport(GIF attached).

Regression introduced in:
* 5.3

Comments (6)

  1. C6e7bdd9b7b30d4ab9f4ab3ea64ce705?d=mm

    pjccccc

    Jun 26, 2019 14:43

    I fixed this by changing scale setup. You may see actual NavMeshAgent's size by clicking them

  2. 0c5aee86feccc621cd696248046f9645?d=mm

    Mathius123

    Jun 07, 2019 08:35

    This is absolutely not fixed in 2018.3.8f1. Can we please get an update or at least a workaround? It's over a year now and this hasn't been fixed.

  3. B4dbac1e325894456dde2ecd7daa5b75?d=mm

    Pavelluden

    May 10, 2018 20:37

    definitely not fixed in 2017.3.1f1

  4. 7bc566be958b8101409b4676e5f9badf?d=mm

    michaelwolf95

    Jan 18, 2018 01:45

    Ran into the same issue in Unity 2017.3.0f3.

  5. C42f93d319590809d844949c0006e1db?d=mm

    BakeMyCake

    Jan 16, 2018 17:36

    Just ran into this issue in 2017.3 - NavMeshAgent still teleports.

  6. E94281b811c4a33704fbb554ad0a9ebc?d=mm

    XBagon

    Mar 31, 2017 18:34

    I just tried this in 5.6.0f3.
    My NavMeshAgent still teleports, when carving is activated on the deactivated NevMeshObstacle.

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