Search Issue Tracker
Fixed in 5.5.0
NavMeshObstacle carving causes NavMeshAgent to teleport
1. Open the attached project.
2. Open and play the "MainScene".
- After few seconds obstacle is instantiated inside navmesh and it causes agent to teleport(GIF attached).
Regression introduced in:
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [instability] assetBundleVariant YAML parse issue in HDRP package: DebugDisplayLatlong.sha
- Native object references for some object types are always 0 in the memory profiler
- [Android] InputField.onEndEdit is not called when turning off the TouchScreenKeyboard on an Android device
- Acute shadow acne when using two overlapping spotlights
- Raycast made on UI with multiple graphic Raycasters sort strangely when being on the same sorting layer and order