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Status: Fixed in Unity 5.6.0

Votes

0

Found in

5.3.6p2

Issue ID

821775

Regression

No

Combining lightmapped meshes causes UV2 to change and that causes incorrect lightmap to be displayed

Global Illumination

-

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Priority: 3Not yet prioritized for a release

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Severity: 3Workaround is possible

Steps to reproduce:

1. Open attached project
2. Open scene "test"
3. Run it
- Notice that UV of lightmapped object is incorrect

Reproduced with: 5.3.6p2, 5.4.0f3, 5.5.0a5

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