Search Issue Tracker
Won't Fix
Votes
0
Found in
4.5.5p4
Issue ID
701521
Regression
Yes
[Windows] standalone crashes on older NVIDIA drivers
Title owner upgraded project from 5.2.4 to 5.3.3p3. Users with older graphics cards (GeForce GTX 260) started to get crashes on Nvidia 341.95 drivers (highest available update on that card).
Standalone crashes on DX9, 64bit. 32bit standalone works fine.
Reproducible on 5.3.3p3, 5.3.6f1.
On 5.4.0f1 not tested, project requires script rewriting.
Newer graphics cards like GeForce GTX 760 with latests drivers 368.81 works fine!
Repro steps:
1. Open project stackcrashes-nvidia-7dt...
2. build to standalone x64.
3. Launch standalone build. When game launches, press "Create world" -> "Start".
Standalone should crash instantly or in a few seconds when scene has been loaded.
---------
Previous crash from other title owner:
Reproduced on GeForce GTX 760 with drivers 352.86 and 353.06.
Doesn't crash on GeForce GTX 260 with 341.95 drivers.
Repro steps:
1. open TWE_nVidiaCrash_Win64.zip;
2. launch standalone player;
3. New game -> write profile name -> skip through story -> when the game starts, press "space" or move mouse;
4. standalone crashes instantly;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment