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Fixed in Unity 2017.1

Votes

0

Found in

5.4.0f3

Issue ID

822255

Regression

Yes

Meshes constantly increasing while leaving Profiler open

Graphics - General

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Priority: 2Necessary for shipping a final release

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Severity: 4Minor or cosmetic issue

Steps to reproduce:
1. Create New project and open it
2. Go to Window-Profiler
3. Check Memory field
4. Check Profile Editor and Current
5. Wait for ~10 minutes

Result: number of Meshes are continuously increasing and taking more memory.

Note: Number of Meshes returns to 0 after closing Profiler or just moving the window. If left for 30 minutes open, it can increase over 300 Mb (see attached picture).
Reproduced with Windows and Mac.

Reproduced with: 2017.1.0b1, 5.6.0p1, 5.5.0a5, 5.4.0f3.
Not reproduced with: 5.3.6p2, 5.2.5f1.

Comments (1)

  1. 334172fb00f8487da464ca24f6ad0d29?d=mm

    Satscape

    Sep 04, 2017 20:40

    I'm getting this on 2017.2.0b6 (Aug 10 2017) Linux editor. After about 40+ minutes it consumes over 3Gb and eventually crashes the OS :-(
    The other thing is the meshes do not return to 0 as stated above, I have to totally close out of Unity to clear the memory. Is this reproducible for you guys with 2017.2.0b6 ?

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