Search Issue Tracker
Fixed in 5.3.7
Votes
0
Found in
5.4.0f3
Issue ID
820071
Regression
No
[IL2CPP] Generic class with struct inside dynamic-link library returns type (this.GetType()) "System.Object" instead of class
Reproduction steps:
1) Open project
2) Open and run "scene" scene
-- Press "Space" button and notice in console that data1, data2 and data3 are not null
3) Make sure that IL2CPP is selected
4) Build and run project on Android device
5) Touch screen and check adb logcat output
Expected result:
data1 (also data2 and data3) should not be null, as in Editor or when building with Mono2x.
Actual result:
data1 (also data2 and data3) are set to null because "GetType()" inside of struct returned System.Object instead of that class' type. (compare adb logcat output with editor's console output)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Add comment