Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
3
Found in
2019.3.0a8
2019.3.0b4
2020.1.0a1
Issue ID
1187296
Regression
Yes
Crash on TypeTreeQueries::ReadStringFromBuffer or freeze when you add a component with SerializeReference interface
How to reproduce:
1. Open attached project
2. Open SampleScene
3. Drag `SerializeFieldHangUp` to GameObject in the Inspector
Reproducible with: 2019.3.0a8, 2019.3.0b6, 2020.1.0a7
Not reproducible with: 2017.4.33f1, 2018.4.10f1, 2019.2.8f1, 2019.3.0a7
Comments (11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor memory leak when entering and exiting Play Mode in a blank URP project
- Point Lights with the "Hard Shadows" Shadow Type appear as black squares when Rendering Path is set to "Forward+" or "Deferred+"
- Error SGICE002 is wrongly shown when the tuple elements in a foreach statement don’t match the order of the tuple returned by SystemAPI.Query
- LockBufferForWrite incorrectly rejects valid writes when GraphicsBuffer size exceeds 32-bit limit due to integer overflow
- Procedural rendering is disabled when using Graphics.RenderPrimitivesIndexedIndirect()
jynerso
Dec 02, 2019 16:05
Is this fixed?? I got crash in 2019.3.0f1 and 2020.1.0a14.