Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
1
Found in
5.6.1f1
2019.2.4f1
Issue ID
918779
Regression
No
[Ubuntu]Unity hangs when Deep Profiling and Call Stacks are enabled.
Enabling the Deep Profile feature in the profiler with Call Stacks enabled causes Unity to become unresponsive (Hanging). The crash reporter does not appear. I need to manually kill Unity with the system monitor.
Steps to reproduce
- Open the attached project (Edit: Will also happen on a new blank scene)
- Open the profiler via Window > Analysis > Profiler
- Enable Call Stacks
- Start the player
- While the profiler is profiling enable Deep Profiling
- A pop appears asking to reload scripts
- Click reload
NOTICE ISSUE >> Unity stops responding to input.
Tested and broken
Ubuntu 18.4LTS,
2019.3.0b5, 2019.3.0b3, 2019.3.0b1, 2019.2.4f1
Tested and working
MacOS
2019.3.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default state” name in Inspector is not truncated when given longer name for “New State” in Animator window
- Upgrading HDRP Project causes the Cloud Layer to warp when using the Global Volume with the Visual Environment enabled
- The Inspector does not shown SkinnedMeshRenderer Bounds when they are overriden by script
- Confusing validation message in Scoped Registries
- Compute shader is dispatched with unsupported workgroup size on multiple browsers when building the project for Web with WebGPU Graphics API
Add comment