Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.4.0f1
2019.2.0a1
2019.2.6f1
2019.3.0a1
2020.1.0a1
Issue ID
1185926
Regression
No
DLLs are misplaced in Standalone player
Steps to reproduce:
1. Download attached project
2. Build project
3. Open builds _Data/Plugins directory
Expected results: Plugins are located in Plugins/x86 or Plugins/x86_64 directory
Actual results: Plugins are located in Plugins directory
Reproduced with: 2020.1.0a7, 2019.3.0b5, 2019.2.8f1, 2018.4.10f1
Note:
- Reproducible when building x86 or x86_64
- Plugins still work correctly
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory Profiler does not report struct types when they are used in static fields in IL2CPP Scripting Backend
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
Resolution Note (fix version 2020.1):
2020.1.0a23
Resolution Note (fix version 2019.3):
Fixed in: 2019.3.9f1