Search Issue Tracker
By Design
Votes
1
Found in
5.6.0f3
Issue ID
907459
Regression
No
Shadows instanced by Graphics.DrawMeshInstanced produce artifact when using Trail Renderer
To reproduce:
1. Import Unity package attached by the user
2. Load the scene named "BUG_0_GrassShaderShadowsDisplacement" from the "_Scene" folder
3. Hit play
4. Walk using WSAD keys
Expected: Artifact shouldn't appear for trail renderer. Shadows should be affected by the trail.
Actual: Artifact appears and affects shadows.
Reproduced with : 5.6.2f1, 2017.1.0b10, 2017.2.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Brush Size in the Inspector window does not update when the Brush Size in Scene View is changed
- "ArgumentOutOfRangeException" errors are thrown every time a keyboard key is pressed when renaming a component in UI Builder with a symbol and changing the name after label attribute warning
- Values in "Rect Transform" component are only partially updated when changing values in Prefab Mode
- Same Asset Type Focused Inspectors do not repaint when menus are manipulated
- Bool or Trigger Parameters can be selected via right clicking to the right of a Parameter control in the Animator Window
Resolution Note:
User setup error, sampling a game camera relative screen mask by using shadow camera relative parameters. The wrong screenmask UV calculation erroneously samples a displacement texture, leading to artifacts in shadow calculations that appear as ghosting on the screen.