Search Issue Tracker
Fixed in 2017.3.X
Votes
0
Found in
2017.2.0b1
Issue ID
922540
Regression
No
Sprite Atlas pack preview not correct when deleting asset after re-adding asset
Sprite Atlas pack preview not correct when deleting asset after re-adding asset
1. Open attached project
2. Create sprite atlas
3. Add MetalMan_0, MetalMan_1, MetalMan_2, knight_attack_0, knight_attack_1 to atlas, Pack Preview
4. Remove MetalMan_1, Pack Preview
5. Add MetalMan_1, remove MetalMan_0, Pack Preview
Expected: The preview removes MetalMan_0 and shows MetalMan_1
Observed: The preview still shows MetalMan_0 but removes MetalMan_1
https://media.giphy.com/media/xUA7bav61LQD8qOoV2/giphy.gif
Occurring on: 2017.1.0a5 (first appearance of sprite atlas) until 2017.2.0b1 (current latest trunk)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment