Search Issue Tracker

Fixed in Unity 2017.2.0f3



Found in


Issue ID




Audio clip will be heard for a very short time even if Max Distance does not reach an Audio Listener when Rigidbody is attached




Priority: 2Necessary for shipping a final release


Severity: 2Core functionality majorly impacted

Steps to reproduce:
1. Open the attached project(
2. Open the test scene
3. Play the scene (repeat this step for a few times, with 2017.2.0a4 it does not reproduce with 100% chance)
4. The audio clip will be heard for a very short time (~0.1sec)

Expected result: The audio clip should not be heard because the Max Distance does not reach the Audio Listener
Actual result: The audio clip will be heard for a very short time (~0.1sec)

Reproduced with: 2017.1.0b7, 2017.1.0b10, 2017.2.0a4
Not reproduced with: 5.5.4p1, 5.6.2f1, 2017.1.0b6
Regression introduced in: 2017.1.0b7

Fixed in: 2017.1.0f3

Comments (1)

  1. 5a1cf4b8cd64e0219e4577f3c4e5603c?d=mm


    Nov 01, 2017 21:46

    Can you please tell us which version of 2017.2 it is fixed in?

    This issue is still affecting us in 2017.2.0f3.
    It happens every single time we load a scene using LoadSceneAsync.

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.