Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.1.0b7
Issue ID
915586
Regression
Yes
Audio clip will be heard for a very short time even if Max Distance does not reach an Audio Listener when Rigidbody is attached
Steps to reproduce:
1. Open the attached project(AudioSourceRigibody.zip)
2. Open the test scene
3. Play the scene (repeat this step for a few times, with 2017.2.0a4 it does not reproduce with 100% chance)
4. The audio clip will be heard for a very short time (~0.1sec)
Expected result: The audio clip should not be heard because the Max Distance does not reach the Audio Listener
Actual result: The audio clip will be heard for a very short time (~0.1sec)
Reproduced with: 2017.1.0b7, 2017.1.0b10, 2017.2.0a4
Not reproduced with: 5.5.4p1, 5.6.2f1, 2017.1.0b6
Regression introduced in: 2017.1.0b7
Fixed in: 2017.1.0f3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
BCook99
Nov 01, 2017 21:46
Can you please tell us which version of 2017.2 it is fixed in?
This issue is still affecting us in 2017.2.0f3.
It happens every single time we load a scene using LoadSceneAsync.