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Particle Trails 'Color over Lifetime/Trail' use a single colour by default
How to reproduce: 1. Open any (new) project2. Create a Particle System3. Enable the 'Trails' option4. Try to set the Color over Life... Read more
[iOS] [Mono2x] JIT compile exception when setting Selectable.colors
Steps to reproduce:1. Open the attached project2. Build to iOS3. When app opens on an iOS device, check Console log Results: error t... Read more
FileUtil.CopyFileOrDirectory deletes the Assets directory if "to" parame...
To reproduce: 1. Open the project, attached by user (test.zip)2. Open "test" scene if not open3. In the top menu select Tools -> ... Read more
Editor returns an Internal compilation error when using 2 or more custom...
Steps to reproduce:1. Download and open the attached project2. Observe console Expected result: compilation succeeds normallyActual ... Read more
Crash in 'MFStartupDelayLoadHook' when Importing a video file with high ...
Steps to reproduce:1. Open user attached project (Wild Thing)2. Import the user provided .avi file to the project3. Observe the cras... Read more
Tooltips are split and shown on both screens when using dual monitors
To reproduce:1. Open a new Unity project2. Drag Inspector* Window to a second monitor3. click on Main Camera*4. Drag the mouse to an... Read more
Doubled lines on Canvas with Text component
Regression:this is happening sinсe 2017.1.0b1also reproduces in 5.6.1f1, but doesn't repro on 5.6.0f3 How we can reproduce it1 Creat... Read more
[macOS] "Video Player" component rendering video with artifacts
Repro steps: 1. Open the projects "TestScene" Scene2. Enter Play mode Expected result: Video is rendered without artifactsActual res... Read more
Could building fails when reserved field names are used, but build in ed...
Steps to reproduce:1. Download "863213 repro.zip"2. Enable Collab for the project3. Publish the changes4. Enable cloud build for the... Read more
[Android] Light flickers when using Spotlight with Cookie and moving awa...
To reproduce: 1. Download and open "LightCookie.zip" project.2. Build and run on a device.3. Observe how lighting flickers. Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used