Search Issue Tracker
Fixed in 0.4.2-38
Votes
0
Found in [Package]
0.2.4-27
Issue ID
1101466
Regression
No
Unity burst compiler produces incorrect result when converting constant uint to ulong
To reproduce:
1) Open attached project and sample scene
2) Play it
In the center, a value for "ulong value = uint.MaxValue;" is shown
Expected (Burst Jobs disabled): 4294967295
Actual (Enabled): 18446744073709551615
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 0.4.2-38):
Fixed in Burst 0.4.2-38