Search Issue Tracker
Fixed in 0.4.2-38
Votes
0
Found in [Package]
0.2.4-27
Issue ID
1101466
Regression
No
Unity burst compiler produces incorrect result when converting constant uint to ulong
To reproduce:
1) Open attached project and sample scene
2) Play it
In the center, a value for "ulong value = uint.MaxValue;" is shown
Expected (Burst Jobs disabled): 4294967295
Actual (Enabled): 18446744073709551615
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 0.4.2-38):
Fixed in Burst 0.4.2-38