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Fixed in 2019.1.X

Fixed in 2019.2.X



Found in





Issue ID




Terrain's Texture2D Texture appears white when copied using Instantiate Method via Script



How to reproduce:
1. Open the "SampleScene" in the attached "" project
2. Enter Play Mode
3. Observe the two terrains

Expected Behavior: Two Terrains are identical because they have the same properties
Actual Behavior: Terrain with copied Texture appears white instead of green

Reproducible with: 2018.3.0a4, 2018.3.5f1, 2019.1.0b3, 2019.2.0a5
Not reproducible with: 2017.4.20f1, 2018.3.0a3

Note: If you copy the Texture without using Instantiate(for ex.:terrainTexture1Copy = terrainTexture1 as Texture2D) - the issue does not reproduce. One(green) terrain has its Texture assigned to the public value via editor while the other one(white) copies that Texture using Instantiate.

  1. Resolution Note (fix version 2019.1):

    Fixed in 2019.3.0a3 backported to 2019.1.4f1, 2019.2.0b7

Comments (1)

  1. Logopolis

    Mar 19, 2019 19:13

    I copy and modify textures before using them as terrain splat maps. This allows me to gradually vary the coloration of the landscape for different parts of the game world, without requiring a large number of different textures.

    This bug makes it impossible to do this (because copied textures now appear white when used as splat maps). I therefore cannot update my game client until it is fixed.

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