Search Issue Tracker
[iOS] Slowdown due to precision change for shadowmap uvs
There is a performance regression on A7 devices possibly because of the transition from half4 to float4 for shadowmap coordinates. ... Read more
[VR] Changing VRSettings.renderViewportScale can cause single frame judd...
Steps to reproduce: 1. Download and open attached project "RenderViewportScaleBug.zip" 2. Make sure VR mode is on 3. Play scene "sce... Read more
[IL2CPP] Build fails if a managed .dll is named differently than the ass...
Steps to reproduce: 1) Open the attached project. 2) Build for iOS or Android with IL2cpp as the scripting backend. The build fails... Read more
"Multiplayer not Configured" and "409"-error after renaming project in D...
Reproduces on both Staging and Production How we can reproduce it using the example you attached - please see attached video (Error... Read more
[Linux] Standalone icon displayed as white square in launch bar
Overridden standalone icons work properly on Windows and Mac OS, but on Linux the icon for the game displayed on the Launcher (and a... Read more
[SinglePassStereo] TargetEye + deferred rendering causes right eye disto...
[SinglePassStereo] TargetEye + deferred rendering causes right eye distortion 2. How we can reproduce it using the example you atta... Read more
Animators are still working beyond the screen while Culling Mode is set ...
How to reproduce: 1. Open the attached project "Case 816950" and a "Test" scene in it. 2. Play the scene and open Stats window. 3. ... Read more
[BlendTree] Compute positions doesn't work for some generic animations
How to reproduce: 1. Open the attached project 2. Open New Animator Controller (under assets) in Animator window 3. Click on Blend T... Read more
[Android] Instant crash on app launch with Tango SDK
Steps to reproduce: 1) Download attached project 'testing_5_4_b18.zip' and open in Unity. 2) Build and launch project on a device.... Read more
Vector3.RotateTowards doesn't work as expected once 90 degree angle is r...
Steps to reproduce: 1. Open attached project 2. Open "test" scene 3. Press play 4. Hold space ("Cube" is rotating around towards th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects