Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.0f2
Issue ID
817620
Regression
No
Vector3.RotateTowards doesn't work as expected once 90 degree angle is reached
Steps to reproduce:
1. Open attached project
2. Open "test" scene
3. Press play
4. Hold space
("Cube" is rotating around towards the red line)
5. Notice how "Cube" rotation breaks when reaching -90 degrees(gif attached)
Expected behavior: according to unity docs "The current vector will be rotated round toward the target direction by an angle of maxRadiansDelta, although it will land exactly on the target rather than overshoot." Since the direction(the "Cube" object is rotating towards) is a child object of "Cube" it would make sense that "Cube" will never land on the target and should be rotating infinitely.
Reproduced with: 5.2.4f1, 5.3.6f1, 5.4.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment