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Text becomes blurry when there is even number of blend tree motions
How to reproduce: 1. Open the attached project 2. Open Controller in Animator window 3. Double click on blend tree state 4. Notice ... Read more
[Networking] Stripping Level causes ArgumentNullException (for Parameter...
Reproduction steps:| 1) Open user's attached project 2) Make sure that Stripping Level (Player Settings) is enabled (which one doesn... Read more
[HLAPI] SyncList can be used without inheriting NetworkBehavior but then...
Steps to reproduce: 1. Open attached project 2. play scene "Main" 3. Start host 4. click the "Initialize list" button Actual: "Sync... Read more
[Android] Image distortions after Unity splash screen
Steps to reproduce: 1) Download attached project 'Noise.zip' and open in Unity. 2) Go to file >> Build Settings and switch platform... Read more
[HLAPI] No error is printed when spawning objects that were not added to...
Steps to reproduce: 1. open attached project 2. play scene 'main' 3. Host server 4. Press 'Space' Actual: Cube gets Spawned but it ... Read more
[HLAPI][NetworkTransform] setting rotationSyncCompression is not synced...
Steps to reproduce: 1. open attached "UNET.zip" project 2. build and run 3. play two instances (can be editor) 4. host and connect ... Read more
[5.4][GPUProfiler] Most draw call entries do not have names/objects asso...
Since 5.4, most draw calls in GPU profiler aren't associated with the objects. So the detail profiler view just shows "N/A" for the ... Read more
[AW] Remove properties breaks recorded scene value
Steps to reproduce: 1. Create new project and add cube with rotation (0, 0, 330) 2. Open animation window, create animation, move t... Read more
[UNET] playerControllerId values gets overridden for Host
Steps to reproduce: 1. Open attached "UNET.zip" 2. run two instances of the project 3. one as Host other as Client 4. Press BackQuot... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects