Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0f2
Issue ID
816950
Regression
No
Animators are still working beyond the screen while Culling Mode is set to "Cull Completely"
How to reproduce:
1. Open the attached project "Case 816950" and a "Test" scene in it.
2. Play the scene and open Stats window.
3. Enable TESTANIMATORS game object in Hierarchy window and notice FPS lose in Stats window.
4. Open Profiler window and see Animator.ApplyOnAnimatorMove has 2640 calls.
Expected behavior: Animators with Culling Mode "Cull Completely" is completely disabled when renderers are not visible.
Actual behavior: Animators are still working beyond the screen while Culling Mode is set to "Cull Completely".
Reproducible: 5.3.6p1, 5.4.0f2, 5.5.0a4.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
CaelumNoctis
Nov 15, 2016 14:55
Still an issue in 5.4.2p3. Not fixed at all.