Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0f2
Issue ID
816950
Regression
No
Animators are still working beyond the screen while Culling Mode is set to "Cull Completely"
How to reproduce:
1. Open the attached project "Case 816950" and a "Test" scene in it.
2. Play the scene and open Stats window.
3. Enable TESTANIMATORS game object in Hierarchy window and notice FPS lose in Stats window.
4. Open Profiler window and see Animator.ApplyOnAnimatorMove has 2640 calls.
Expected behavior: Animators with Culling Mode "Cull Completely" is completely disabled when renderers are not visible.
Actual behavior: Animators are still working beyond the screen while Culling Mode is set to "Cull Completely".
Reproducible: 5.3.6p1, 5.4.0f2, 5.5.0a4.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Shadergraph] Can't create multiple Boolean or Enum keywords
- DirectX12 crash when re-importing a large number of assets
- Scene view Camera's orientation can't be changed when pressing Scene Gizmo with the Hand Tool
- Prefab script field reference is lost when project is upgraded
- Nested asset name will not update in Project View if renamed from a script
CaelumNoctis
Nov 15, 2016 14:55
Still an issue in 5.4.2p3. Not fixed at all.