Search Issue Tracker
[Metal][iOS] GPU crash on shader warmup with INSTANCING_ON keyword when ...
How to reproduce: 1. Open the attached 'SDGPUHang.zip' project 2. Make sure that Metal Editor Support and Metal API Validation are o... Read more
Collision geometry is not applied correctly to a Tilemap when Composite ...
How to reproduce: 1. Open the user's attached "TilemapCollisionBug.zip" project 2. Open the "SampleScene" Scene (Assets folder) 3. ... Read more
[URP] [Speedtree] SpeedTree7/SpeedTree8 shaders are not SRP batcher comp...
How to reproduce: 1. Create a new URP template project 2. Navigate to Packages/Universal RP/Shaders/Nature and select SpeedTree7/Spe... Read more
LightProbe asset data is replaced by the currently opened Scene values w...
How to reproduce: 1. Open the attached project's Scene labeled "LightProbe32" 2. Inspect the LightProbe assets, located in the "Scen... Read more
Editor crashes on PhysicsContacts2D::EndContact when exiting Play mode a...
Reproduction steps: 1. Open the attached "case_1262936.zip" project 2. Load the "SampleScene" and enter Play mode 3. Click twice the... Read more
Particle System is not rendering when CommandBuffer.DrawRenderer() is us...
How to reproduce: 1. Open attached project "URPBugReport.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Scene or Game v... Read more
Seam stitching causes a hard crash with Progressive CPU/GPU and any mesh...
How to reproduce: 1. Open the attached project named "Case_1263058" 2. Open the Test Scene 3. Click Window -> Rendering -> Lighting ... Read more
[macOS] Editor has very low frame rate in a new project
Reproduction steps: 1. Create a new project 2. Try moving around in Scene view or check Editor frame rate in the profiler Unexpecte... Read more
Platform selection is shared between Player Settings window and Serializ...
Steps to reproduce: 1. Open empty project 2. Go to player settings and click the Preset icon between the gear and Help icons at the ... Read more
[Memory Profiler] the Owned Size of 'Same' + 'New' is not equal to the r...
How to reproduce: 1. Create a new project 2. Import the Memory Profiler from the Package Manager 3. Open the Memory Profiler window ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Android Debug Symbols shows a Warning that Cloud Diagnostics is enabled when Cloud Diagnostics Package is not installed
- [UI Builder] Insertion Point jumps to the end of the string when editing a new Selector name
- Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when using Vulkan Graphics API in a specific project
- Crash on block_merge_next when updating a mesh
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant