Search Issue Tracker
[Visualisation] Lit clustering crashes unity in ForwardShaderRenderLoop:...
To reproduce: 1. Open attached project 2. Open scene 1 3. Let GI bake 4. Switch to Lit clustering 5. Move around in scene view, try ... Read more
[TextureImport] Crash in FreeImage_MakeThumbnail when opening a large PN...
Steps to reproduce: 1. Try to open attached project 2. During the proccess of importing images Unity will crash Specificaly, the i... Read more
[MultiObject] Animator gets assigned only to one object
Repro steps: 1) Open the project I attached 2) Select all three Cube prefabs 3) Multi-Assign the Animator controller 4) Notice, that... Read more
[Joint] Joint explodes if it's collider is activated when overlapping wi...
Steps to reproduce: 1. Open attached project 2. Open scene "explodingphysics" 3. Press Pause and then Play 4. Now go through each f... Read more
"Added web socket host cannot be dynamically removed" error appears when...
1. Create a project with NetworkManager and enable "UseWebSockets" 2. Run the scene 3. Lan Host 4. Stop Host ==> "Added web socket h... Read more
When client connects to nonexistent server it would not be able to conne...
1. Open attached project (UseWebSockets enabled there) 2. Build for Win and run 3. Press "LAN Client" ==> No errors in the Developme... Read more
It is possible to migrate host to WebGL client
1. Open attached project 2. Build for WebGL and run 3. LAN host in the Editor 4. LAN Client on WebGL 5. Stop host in the Editor ==> ... Read more
Lan client without server causes OnClientDisconnectFromHost callback to ...
1. Run offline scene in attached project 2. Press LAN client and wait ==> After some timeout: "NetworkMigrationManager FindLowestHos... Read more
Memory leak when adding an Image component
Steps to reproduce: !) open your task manager and be prepared to end the task 1) open the project 2) open scene 'Scene' 3) Select '... Read more
[UNET] Remote player movement is not synced to server when 'Local Player...
Steps to reproduce: 1. Open attached project 2. Build the 'AuthorityTest' scene 3. Run two instances of the game, make one local ho... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL