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Duplicate

Votes

0

Found in

2018.3.0b12

Issue ID

1105514

Regression

Yes

Unity Crashes on GC_win32_get_memObject when allocating a lot of objects

Mono

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Priority: 2Necessary for shipping a final release

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Severity: 1Crash, freeze, data loss, work stops

How to reproduce:
1. Open user's attached project
2. Open and launch scene "Samplescene"
3. Select cube gameObjects under "MemoryChunk" GO inside the hierarchy
4. Duplicate those cubes

- Observe crash and "Fatal error in GC (Too many heap sections)" error

Reproducible with: 2018.3.1f1, 2019.1.0a12
Not reproducible with: 2017.4.17f1, 2018.2.20f1, 2018.3.0a6

Response avatar

Resolution Note:

This is a duplicate and fix is on way into 2018.3

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