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Scene GetRootGameObjects ignores order in hierarchy and returns objects ...
Steps to reproduce: 1. Open attached project. (MergeScenesRepro.zip) 2. Open scene: menu 3. Press play. 4. Inspect console and hier... Read more
Scene GetRootGameObjects returns only destination scene root objects aft...
Steps to reproduce: (or watch the video) 1. Open attached project. (SceneManager.zip) 2. Open scene: menu 3. Press play. 4. Press:... Read more
If field stays selected after Play Mode is stopped the value does not ch...
Reproduction Steps: 1. Create new project 2. Select any float field (for example Camera's Transform position x field) 3. Select the ... Read more
[Hinge Joint] When Target Velocity and Force are high the Limits are ign...
Reproduction Steps: 1. Open Project 2. Press Play 3. Notice that spinning Game Object is jumping through the limits Expected behavi... Read more
Imported fbx animation has distorted rotate animation in play mode but n...
Repro steps: 1. Open "AnimationError.zip" project 2. Load "Test" scene 3. Enter play mode In play mode you can observe that sword r... Read more
[Joints] SuperLight Rigidbody spazzes out
Reproduction Steps: 1. Open Project 2. Open "SuperLight Test" scene 3. Press Play 4. Notice that "First" GameObject is spazzing out ... Read more
Setting Spring Joint Max and Min distance to Inf causes many AABB errors
Reproduction Steps: 1. Open Project 2. Open "Spring Test" scene 3. Press Play 4. Notice thousands AABB errors being thrown Expected... Read more
RenderingCommandBuffers sample project broken, .ndotl removed from shade...
1) On http://docs.unity3d.com/Manual/GraphicsCommandBuffers.html there is a link to http://docs.unity3d.com/uploads/Examples/Renderi... Read more
[ES2.0] Glossy materials along with reflection probes are rendered badly
Reproduction steps: 1) Open "ES2_GlossyReflectionProbes.zip" project 2) Make sure that OpenGLES3 is selected (on top of Graphics API... Read more
Inconsistency: Skybox is gone after switching active scene in standalone...
Steps to reproduce: 1. Open attached project. 2. Build that project to standalone. 3. Create new scene (with prepared UI) 4. Make ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An error is thrown when a custom class UXLElement Component is derived from a normal component
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled