Search Issue Tracker
By Design
Votes
1
Found in
2017.3.0a1
2018.2.3f1
2018.3.0a1
2019.1.0a1
Issue ID
1098697
Regression
No
The Scene is saved when AssetModificationProcessor.IsOpenForEdit returns false
How to reproduce:
1. Open attached "Repro-OpenForEditBroken.zip" project
2. Make a change to the Scene
3. Save the Scene
Expected result: The Scene can't be saved
Actual result: The Scene is saved
Reproducible: 2017.4.17f1, 2018.3.1f1, 2019.1.0a13
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
IsOpenForEdit is not intended to prevent saving to disk, Scene locking is a feature request.