Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2019.1.0a9
Issue ID
1106548
Regression
Yes
[LWRP] Cyan level is too high in the LWRP template scene when using Gamma color space
To reproduce:
1. Create a new project with LWRP template (for 2019.1 version use Unity hub)
2. Open SampleScene
3. Switch color space to Gamma in player settings
4. Notice that scene looks too cyanish
--- Same behaviour is observed when building and deploying to mobile device (tested on iOS platform)
Expected result: Scene should look the same as with Linear color space.
Reproduced with these package versions:4.6.0, 5.0.0, 5.2.3
Reproduced with these Unity versions: 2019.1.0a9, 2019.1.0a13
Not reproducible with these Unity versions: 2018.3.0f1, 2019.1.0a5, 2019.1.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (fix version 2019.2):
Because of async shader compilation, Cyan result could have been cached in some persistent data.