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Fixed in 2019.2



Found in


Issue ID




[LWRP] Cyan level is too high in the LWRP template scene when using Gamma color space



To reproduce:
1. Create a new project with LWRP template (for 2019.1 version use Unity hub)
2. Open SampleScene
3. Switch color space to Gamma in player settings
4. Notice that scene looks too cyanish
--- Same behaviour is observed when building and deploying to mobile device (tested on iOS platform)

Expected result: Scene should look the same as with Linear color space.

Reproduced with these package versions:4.6.0, 5.0.0, 5.2.3

Reproduced with these Unity versions: 2019.1.0a9, 2019.1.0a13
Not reproducible with these Unity versions: 2018.3.0f1, 2019.1.0a5, 2019.1.0a8

  1. Response avatar

    Resolution Note (fix version 2019.2):

    Because of async shader compilation, Cyan result could have been cached in some persistent data.

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