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[ShapeModule] Particle system with Skinned Mesh Renderer as shape has it...
Steps to reproduce: 1. Open attached project "ParticleMeshShape.zip" 2. Open scene "repro" 3. Expand "Robot Kyle" in hierarchy 4. S... Read more
InstantiatePrefab is not instantiating prefab in OnPostprocessScene
To reproduce: - Open the attached project - Open the scene "testScene" - Hit Play Expected behavior: instantiated prefab Actual beh... Read more
Input field ArgumentOutOfRangeException when using Sogou Pinyin as Chine...
Steps to reproduce: 1. Download and install "Sogou Pinyin" 2. In any Unity project create canvas and add input field to it 3. Play t... Read more
[iOS Keyboard] Cannot select the last line of a multiline text input
Reproduction steps: 1. Open attached project "HiddenLine" 2. Build scene "scene1" for iOS 3. Run the build on a device 4. Select the... Read more
[tvOS] Splash Screens and Icons assigned in Unity Editor are not correct...
To Reproduce: 1. Build the attached project for AppleTV (it has icon and splash files attached). 2. Observe that when building in X... Read more
[MSE] Crash when pasting a GO to the active scene and then performing an...
Steps to repro: 1. Launch the attached project / create a new project 2. Create 2 scenes 3. Copy a game object from any scene and ... Read more
[tvOS] Input.acceleration is never updated
To Reproduce: 1. Open the project attached to the post (or the one submitted by user). 2. Deploy to an AppleTV. 3. Observe that Inp... Read more
[MSE] Canvases from first scene stay above canvases from second scene
To reproduce: - Open attached project - Open "scene1" scene - Drag and drop "scene2" scene into hierarchy - Notice that all canvases... Read more
Loading one image w/ WWW causes second random image to appear in standal...
Steps to reproduce: 1. Download and open attached project "repro_739115.zip" 2. Open scene "testscene" and play it 3. (EXPECTED RESU... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL