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[OSX][GLLEGACY] OS X Player crashes in a multi display environment



The OS X standalone player crashes on startup when the following conditions are met:

- “OpenGL2” (legacy OpenGL) is chosen as the graphics API.
- The application is launched in the fullscreen mode.
- The host computer is connected to the secondary display.
- The secondary display extends the desktop (not mirroring).

WONTFIX, because OpenGL2 is no longer being supported and the last version that supports it (5.4) is in Long Term Support mode, which means that a fix like this is too risky to be shipped.

Comments (5)

  1. 4c7a16bc574ede4d97e9add754915f2d?d=mm


    Oct 05, 2017 07:57

    I believe Im seeing the same or simlar problem with Unity 2017.1.1 & OpenGL core! This seems to be a blocker for our Mac App Store release.

    I had to disable Metal support for other bugs, only OpenGLCore is set.

    Some info from crash log:
    Application Specific Information:
    abort() called

    Application Specific Signatures:
    Graphics kernel error: 0xfffffffd
    Crashed Thread: 7 UnityGfxDeviceWorker
    Exception Type: EXC_CRASH (SIGABRT)
    Logical CPU: 0
    Error Code: 0x02000148
    Trap Number: 133

  2. 4a2e3861508e3a7eb7efcb9fb3459204?d=mm


    Aug 13, 2016 02:55

    Same issues in 5.4.0f2, window mode or fullscreen.

  3. Ef234c2ce06e591a6b95c7137980fcec?d=mm


    Jul 04, 2016 14:27

    Same on 5.3.5f1

  4. 5dd6d551671b91f20ece8284c87d5114?d=mm


    Apr 19, 2016 12:15

    Adding 5.3.3p3 to the list of affected versions :)

  5. 8eaf82075f973d1e171e92ac1d598f74?d=mm


    Feb 03, 2016 11:13

    I have the same issue in 5.3.1f1.
    Note that the windowed mode also suffers of this issue.

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