Search Issue Tracker
Fixed in 5.4.0
Votes
3
Found in
5.3.0b5
Issue ID
742192
Regression
No
“Capture Display” fullscreen mode doesn’t work with OpenGL Core or Metal
The OS X standalone player crashes on startup when the following conditions are met:
- “Mac Fullscreen Mode” in the player settings was set to “Capture Display”.
- OpenGL Core or Metal was chosen as the graphics API.
UPDATE:
It doesn't crash anymore. It only draws black screen in the Metal mode, because the Capture Display mode is based on the legacy OS X code; it will shortly be removed.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Andurill
Jan 05, 2016 13:25
I have the same problem with 5.3.1p1
Codalyn
Dec 16, 2015 18:36
Happens in 5.3.0f4 too.