Search Issue Tracker

By Design

Votes

0

Found in

5.2.1f1

Issue ID

742014

Regression

Yes

[Forward] Scene with no shadow casters/receivers has increase in vertices/triangles when realtime shadows are enabled

Camera

-

Steps to reproduce:

1. Open attached project "ForwardPath.zip"
2. Open scene "repro"
3. Make sure that camera has forward rendering path enabled
4. Select "Plane" and all cylinder in scene
5. Notice that they are set not to receive shadows nor to cast any
6. Run scene, enable Stats and select "Dircetional light" in hierarchy

Doesn't happen with Deferred rendering path.

Comments (1)

  1. Aras

    Nov 10, 2015 07:16

    By design, see http://docs.unity3d.com/Manual/UpgradeGuide5-Shaders.html "Shadows, Depth Textures and ShadowCollector passes" section

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.