Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.2.2f1
Issue ID
742250
Regression
No
Input.touchSupported always returns false on Windows
On the Windows standalone player, Input.touchSupported always returns false even if the system supports touch input. It seems this property doesn't reflect the actual system capability.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials
- [Linux] Player crash on Shader::SRPBatcherInfoSetup when opening player build
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
bnuernberger
Mar 27, 2017 18:02
I'm using Unity 5.5.1f1
bnuernberger
Mar 27, 2017 18:02
I have this issue on a Surface 3 tablet. I can't use multi-touch!
kupio
Jun 08, 2016 14:36
This still seems to be an issue in 5.4.0b20