Search Issue Tracker
[GPU PLM] [Crash] Baking stalls with CL_INVALID_PROGRAM when baking on G...
Prerequisites:You'll need a machine with NVIDIA GPU having latest NVIDIA drivers (416.81). You can also reproduce the issue on AMD G... Read more
Analytics 3.1.1 - There is no link to the changelog in the Package Manag...
If you view Analytics version 3.1.1 in the Package Manager, no link to the changelog is included. This contravenes Package Validatio... Read more
[Android][LWRP] Black Screen if HDR and MSAA are enabled
1) Download attached project and open in Unity2) Make sure that Graphics API is set to Gles3 in the Player Settings3) Make sure both... Read more
Editor crashes when opening SteamVR Input window on MacOS
Steps to reproduce:1. Create a new project2. Import the SteamVR package3. Select Window/SteamVR Input Result: crash Reproduced on 20... Read more
Mouse response is really slow in the Editor but fine in Play Mode when U...
To reproduce:1. Open users project2. Select GameObject in the Hierarchy3. Hover your mouse over the Scene window. You should now see... Read more
Particles flicker when GPU Mesh Instancing and Graphics jobs are enabled
To reproduce: 1. Open the attached project (ParticleInstancingTest.zip)2. Build and Run for PC Standalone3. Observe the particle fli... Read more
Non-allocating physics queries do not work anymore
To reproduce: 1. Open the attached project (BugReport.zip)2. Open the "Scene" scene3. Enter Play mode4. In the console, observe that... Read more
[LightProbes] LightProbeGroup jumps to other additive scene when you pre...
How to reproduce:1. Open or create a new Unity Project2. Create two Scenes, drag the second Scene into the first Scene's Hierarchy w... Read more
[LightProbes] Tetrahedralization causes artifacts on dynamic gameobjects
Steps to repro: 1) Download the project: https://drive.google.com/open?id=1wfj91rektdYfsxKWJ13h6lHmC0vxjc5h2) Load 'messedUpProbes' ... Read more
Exception in UnitySetUp doesn't cause tests to fail
Steps to reproduce: 1. Open attached project2. Open test runner and run tests3. Notice that test passes even though exception got ra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components