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Editor crashes when trying to play a scene with iOS device connected to ...
Steps to reproduce: 1. Open attached project 2. Connect an iOS device through USB 3. Go to Edit/Project Settings/Editor and change ... Read more
Destroying trigger colliders takes longer than without trigger
Reproduction steps: 1. Open the attached project 2. Open scene "scene" 3. Play (use the GUI for the steps below) 4. Choose the amou... Read more
[LOD Group] Recalculate Lightmap Scale seems to do nothing
Similar to the Bounds button; Recalculate 'Lightmap Scale' Button seems to do nothing. No indication or evidence present that anythi... Read more
[TerrainComponent] 'Height' scalebar disappears when resizing Inspector ...
Steps to repro: 1. Open Unity; 2. Create new project and scene; 3. Add Terrain gameobject (GameObject -> 3D Object -> Terrain); 4.... Read more
[TextureBlending] Sharp cut edges appear at the border of two overlappin...
Steps to repro: 1. Open Unity; 2. Open attached project and 'test' scene; 3. Select 'Terrain' gameobject in the Hierarchy view; 4. ... Read more
[RotationBySpeed, SizeBySpeed] Should have "speed range" disabled in the...
The "by speed" modules (rotation by speed, size by speed, etc.) are not affected by "speed range" and as such should have it disable... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened