Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0b5
Issue ID
1089473
Regression
No
Collision event delayed when using OnCollisionEnter, OnTriggerEnter
Steps to reproduce:
1. Open attached project
2. Open any issued scenes (02IssueCollision3d, 04IssueTrigger3d)
3. Click the Play button and wait for a while, it pauses automatically
4. Press the Step button several times
Expected result: As soon as "Sphere" GameObject collides with "Cube" GameObject Unity should register a collision.
Actual result: As collision happens one frame passes, and only then Unity registers a collision.
Note: Setting "Sphere" Collision detection to "Continous" does not fix the issue.
Reproduced in 2017.4.12f1, 2018.1.9f2, 2018.2.11f1, 2018.3.0b5, 2019.1.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
Resolution Note:
This is by design in PhysX. All the collisions are reported one frame later than they physically occur.